Immersive Adventures – Vala program

Fantasy, Legend, History, Literature.

Full-day Immersive Adventures your child will never forget! Children & Teens aged 7 – 16 will play a character in a collaborative tale; they’ll experience a unique blend of storytelling, tabletop roleplaying and live-action physical games. Led by a supportive & creative team of educators, performers & mentors this exciting, one-of-a-kind program will engage & inspire.

Choose your Adventure…

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Vala Immersive Adventures – Autumn Holiday Program


Week 1

Monday 5th – Public Holiday, Service Closed

Tuesday 6th

Vikings in North America:  The Fatal Shore

Set a square sail upon the longship of the Norse Sagas and travel back in time to days when the same Vikings who carried war, plundering and conquest throughout old Europe and even into Asia explored the mysterious shores and hinterland of a New World across the Western Ocean. There they traded goods as well as unfortunate blows, with the native peoples. Come relive some of the heady days of the Norse in North America.

How will your Viking character face the challenges of a ‘new world’ and survive first landing on its Fatal Shore?

 

Wednesday 7th

Elf Towers of Dawn: The Giant’s Mouth

Sites of mystic wonder, the Elf-Towers map out a weblike system of flowing earth-power across the Ancientmost Realm. Join a band of adventurers, the Peregrines, and answer the Summons of the Towers- to harken to the ancient elvish songs, to raise the sleeping power of the Towers, and to heal The Realm and prepare the Way for the Choosing of a High King and Queen to lead us against the Evil Empire that threatens the Realm’s destruction. 

Tasked with escorting a mysterious Elf woman through the dreaded Marsh of Bones, the Peregrines must face an ancient threat which ever since the Great Battle of the Fading over 1000 years ago has laid waiting below the boggy surface of the Marsh itself!

Will the Peregrines have the bravery & wits to pass this dreadful test, and rise to the heights of the Elf Tower at the Giant’s Mouth?

Thursday 8th

People of the Old Stone Age: Deep Winter

At the beginning of the last Ice Age, tribes of early humans learned and thrived amidst changing climate conditions and challenging environments which disrupted traditional ways and demanded adaptation and innovation in beliefs and technologies. 

Huddled around their guttering camp-fire as they wait out the coldest months, the Tribe of the Cave Bear must deal with dwindling firewood, desperate predators, and the strange spirits of the midwinter and their own past as they dig deep to find the ingenuity and adaptability to endure Deep Winter. 

What special skills might your character develop to help your tribe survive and thrive at the start of the Ice Age?

Friday 9th

Vala Knight School: The Holy Grail within reach

New Adventures abound!

Like their Templar ancestors before them in medieval times, students in today’s world accept secret invitations to join an ancient College of Knighthood which remains hidden deep in the countryside of mysterious time-hallowed Wales.

Mysteriously arrived in the past world of King Arthur, the intrepid students of Temple Castle take great leaps and bounds towards true Knighthood (and the power to deal with the evil new headmaster’s regime) as their quest for the Holy Grail reaches an unexpected conclusion.

Pack your sword & shield and reply via eagle post to your invitation to join Vala School of Knightcraft and Chivalry

 

Week 2    

Monday 12th

Crew of Odysseus: Cave of the Cyclops

Take up the role of one of the adventurous crew onboard the Greek hero Odysseus’ ship sailing back to their homeland after the decade-long Trojan War.  Legend tells best of the actions of the great hero himself, but we can easily imagine that he was at his best when supported by wily companions. 

Leading his crew ashore on an island covered in huge flocks of grazing sheep and goats, the brash Odysseus makes a fateful decision to wait and meet the shepherd of these herds, thus landing his companions in terrible danger as they find themselves trapped within… the Cave of the Cyclops. 

Can you & your companions make up for Odysseus’ foolhardiness to escape the clutches of the Cyclops?

 

Tuesday 13th

Knights Templar: Coexistence in the Holy Land

Journey into the heyday of coexistence and cultural contact in the sacred city of Jerusalem and discover the truth about the most famous order of holy knights. Share their struggle to establish a place of respect and influence among the Crusader States of Outremer established after the First Crusade while also being forced to deal with a series of tragedies and triumphs that ended in the collapse of European power in the Holy Land.

The Knights Templar seek the favour of Count Raymond of Tripoli to achieve ascendancy over their rival order, the Knights Hospitaller. As senior Templars follow the Count to Jerusalem in pursuit of this goal those left behind find themselves the targets of a deadly plot.

The goal of your first Templar mission is more than to defeat your foes. Can you also maintain peace in the Holy Land? 

Wednesday 14th 

Elf Towers of Dawn: The Keepers Isle

Sites of mystic wonder, the Elf-Towers mark the nodes of earth-power flowing through the Ancientmost Realm. 

Join a band of adventurers, the Peregrines, and answer the Summons of the Towers- to harken to the ancient elvish songs, to raise the sleeping power of the Towers, and to heal The Realm and prepare the Way for the Choosing of a High King and Queen to lead us against the Evil Empire that threatens the Realm’s destruction.

Sailing up the Great River towards the splendid capital of the Ancient Realm, the Peregrines escape pursuit by Imperial navy ships, and sudden skyborne attack by giant ravens, only to be shipwrecked on the rocky shores of the Keepers Isle, the isle of tombs, where it is said every six feet belongs to a chief or a king or a queen who died long ago, and the only living beings are ‘the Keepers’, mysterious members of the ‘Black Branch’ of the Realm’s druidic religion. 

Do you have the making of a true Peregrine? Come solve the mystery of the Keepers Isle.

Thursday 15th 

 Roman Britain: Life on the Borderline

In its time the Roman Empire expanded to rule the ‘known world’ but as mighty as the legions of Rome were they still had their limits. Travel back to the days when the Romans had built Hadrian’s Wall from shore to shore across the north of Britain to separate their territory from the unconquered Pictish North.

Finishing their training in the barracks-town of Carleon, new recruits to the Roman Legion find themselves stationed at the fort of Brocolitia along Hadrian’s Wall at the farthest frontier of Roman-controlled Britain. Settling into the rhythm of day-to-day life policing the traffic and trade between Roman Britain and the untamed North, they are drawn into the conflict between native British and imported Roman cults as they get their first taste of Life on the Borderline.

Where in the Roman Empire will your character come from? If you’re a local recruit (a Briton) where will your true loyalties lay?

Friday 16th

Vala Knight School: Return of the Students

New Adventures abound!

Like their Templar ancestors before them in medieval times, students in today’s world accept secret invitations to join an ancient College of Knighthood which remains hidden deep in the countryside of mysterious time-hallowed Wales.

Armed with experience and training from Sir Harold and inspired by their experiences in the legendary Arthurian past, the students of Temple Castle return home to overthrow Headmaster D’Evil and put an end to his schemes.

Pack your sword & shield and reply via eagle post to your invitation to join Vala School of Knightcraft and Chivalry